Kodak Playfull HD Pocket Video Camera

Tech GEARS Overall Score
2.35 out of 4 stars
University of Idaho
Screenshot for Kodak Playfull HD Pocket Video Camera

At $99, the Kodak Playfull HD is a pocket video camera, similar to the now out-of-production FlipCam, that takes 1080p video and 5 MP HD stills. Small, ready to use, and easy to learn, the Playfull allows students and teachers to easily record video or capture images with the click of a button. The Playfull has limited built-in memory but features a slot for a full-size SD card, which allows for up to 32gb to be supported. Users can change what quality the video is taken in ranging from the default of 720p at 30 frames per second and going up to 1080p, the device's HD setting. The Playfull is small, at only 3.9x1.6x1.2 inches and easily fits into a person's pocket. 

While the quality isn't superb, for the size and price of the camera, the video quality is good. In the end, the Kodak Playfull HD is an inexpensive, reliable pocket video camera that can be easily managed by a classroom teacher and used by students and offers opportuities for new assignments and ideas in the classroom. 

Tech GEARS Area Scores

Technology General Educational Application Rating System (Tech GEARS) Area Scores
Compatibility CM The technology is generally compatible with existing infrastructure and practices, but care should be taken to ensure that implementation addresses problem areas.
Relative Advantage RA The technology has some promise for improving efficiencies or transforming educational practice for the better, but care will need to be taken in establishing expected outcomes and evaluating impact.
Sustainability ST The technology is generally sustainable over a reasonable length of time, but steps should be taken to address problem areas and to protect the technology against damage or failure.
Scalability SC The technology is capable of scaling beyond the classroom level, but care should be taken to address problem areas and to create supports for diffusion.

Tech GEARS Detailed Item Analysis

Tech GEARS Detailed Item Analysis
Accessibility The technology's design prevents some individuals from being able to effectively use it, but add-on features can be utilized or adjustments may be made to compensate for this lack of accessibility.
Classroom-Friendliness The technology will work well in existing classroom cultures with little or no adjustment.
Cost - Add-Ons The technology will require add-on items to effectively support learning, but these items will be comparatively inexpensive (less than 1/3 of the item's cost).
Cost - Initial The technology does not cost significantly more than alternative methods or other brands of the same product.
Efficiency It is unlikely that the technology will improve efficiencies.
Flexibility The technology type is designed for a single, fairly narrow purpose and cannot be used for other purposes.
Infrastructural Compatibility The technology will function well within existing infrastructures without making significant changes.
Lifespan The technology would be expected to last between two and three (2-3) years in a typical K-12 classroom setting wherein it was used daily.
Management Ease A typical classroom teacher could manage this technology.
Measurable Outcomes The technology could be used to improve student learning on measurable outcomes, but could also be used for a variety of other purposes that may not be seen as educationally valuable (or at least measurable).
Management Scale A single administrator may effectively manage technology users beyond the classroom level.
Security With significant effort, the technology can be made to comply with FERPA and other privacy requirements and to utilize industry standards of information security.
Tranformational Value It is somewhat likely that the technology will transform school or classroom cultures in valuable ways.
User-Friendliness The technology is easy to use and has little (if any) learning curve.
Zeitgeist The technology is generally unknown or of little interest in the larger culture.
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