Technology

CAST UDL Book Builder

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Use this site to create, share, publish, and read digital books that engage and support diverse learners according to their individual needs, interests, and skills. For all grade levels. 

HUE Animation

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This downloadable animations software was created by a former Walt Disney Imagineer to enable K-12 classrooms to access tools that would engage and foster students’ inherent creativity.  Set up shots on camera, repeatedly moving object, and taking another shot, and play the role to watch the animation.  A Limited version is free. For all grade levels. 

Smithsonian Education

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The Smithsonian Education web site is maintained by the Smithsonian Center for Learning and Digital Access (SCLDA) to enable every learner to discover and use Smithsonian knowledge.  Includes resources for educators, families, and students.

 

WatchKnowLearn

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50,000 free educational videos that have been categorized and rated for K-12 education.  Use the directory or search for videos by subject and age level. For all grade levels. 

Online Publishing Tools

University of Idaho

 

Research has shown that when students write for a tangible audience, their motivation and performance improve. This, in addition to many other reasons, such as engagement with material outside of the class and added communication between teachers and students, shows the value in having students make writing public, which they can do through the use of online publishing tools. Listed below are different types of online publishing tools including those for presentations, writing, and eBooks. 

Setting up a Swivl and iPad Mini Combo

This video walks you through the basics of setting up a Swivl with an iPad mini.

A Swivl will allow a recording device to follow you around the classroom, and an iPad Mini can be set to record video and display the recording so that you can see it across the classroom. Together, the Swivl and iPad Mini can be a great combo for teachers to record their practice for sharing and feedback.

Recorded with Google Glass.

Utilizing Student-Owned Devices

University of Idaho

Students are accustomed to having nearly constant access to digital devices outside of the classroom, so why not find ways to incorporate the use of student-owned devices inside the classroom? Here are three possibilities to assist teachers with integrating student-owned devices to enhance lessons, increase communication, and engage students:

Scratch

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Scratch is a programming language and online community where you can create your own interactive stories, games, and animations -- and share your creations with others around the world. In the process of designing and programming Scratch projects, young people learn to think creatively, reason systematically, and work collaboratively. For K to 5.

Scratch Literature Review

TEACH Engineering Resources for K-12

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A free searchable digital library collection of resources for teaching engineering in k-12. Includes standards-based activities, lessons, and units.

Alice

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This is a free computer programming tool for kids created by Carnegie Mellon University. Students can create animated movies and simple video games in this 3D virtual world. Designed to be a student's first exposure to object-oriented programming, students drag and drop graphic tiles to create a program.

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